Introduction
This Ghost Recon modding Tutorial
was put together by Marcinko to show how to model a nice
round suppressor that is not blocky and square.
Create the cylinder
Start out with your suppressor
picture and create a cylinder (that's what i use). Your
probably going to have to turn it to match the
suppressor picture,
so use select and rotate, use the y axis for this, and
you can line it up in the left view.... 
Scale the model
Now you are going to
have to play with the length. Just like a barrel, you will
get that
pretty
easy,
just trial and error. Add segments, you'll probably
have to play around with the number, but you can count the
number
of
stepdowns,
stepups, or whatever in your suppressor Be sure to keep in
mind, you may want one or two extra segments for the end
up the suppressor, to give it a rounded look.
So after that's
done, add a edit mesh modifier, and select vertices under
edit mesh, and use select and uniform scale option.
Grab the points, and scale up, or down, whichever need
be. like so... 
Finishing off
For the barrel end, I select the point
at the very end, and drag it in, and make a ngon, like. 
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